You've been tagged and now you're it

by Efant!!!

As the name suggests, this is a very childlike map, with the sense of an overgrown children's playset. The bulk of the map is made of large geometric shapes. End-up cylinders to clamber; boxes cut through with circles and diamonds to leap and crawl through as you duel its enemies. Slatted floors and walls to peek through and clamber up and across. Stylistically then this map is extremely clean, with little of the detailed greebling you might see in a more complex map and only the occassional burst of colour to break up the concrete shapes. This is very much a strength of the map though. As well as carrying the theme of the children's playset, it makes the structures immediately readable for both navigation and combat.

Structurally, the map is also fairly unusual in its non linearity. You won't immediately know it, but the goal of the map is simply to insert two keys into pedestals then climb to the exit portal. There's no particular order to them, one near the top of the map, one below and the way weapons and ammo are placed around the map encourage aimless noodling and exploration more than a clear goal focused approach. Depending on how you wander, you might not get the shotgun till nearly the end, if at all, or pick up the grenade launcher first.

This all fits the theme rather well. Children's play on these big climbing frames is less about structured and ruled play than seeing where the moment takes you, picking a direction and seeing where your nose takes you. This lack of structure and less focus highly scripted sequences means the combat encounters don't quite stick in your mind as they do other maps, more something to chew over as you navigate the map than designed to impress, but the upside of that is one of the more memorable maps of the pack.