Quake Brutalist Jam 3

New and Returning Enemies.

QBJ3 has the complete roster from Q1, all with new visuals and sounds, as well as some new faces. Returning enemies inherit a bunch of changes from Copper, so for simplicities sake, I'm not going to distinguish between changes from that and new changes or we'll be here all week.

Pistol Trenchknight

    - Hitscanner

    - Deadly Hitscanner

    - Monstrously Deadly Hitscanner

    - Ouch, my bones

Grunt replacement. Armed with a pistol and a dorky helmet. These are effective over medium distances, though their accuracy does drop off and will usually not hit you if you're moving perpendicular to them. On nightmare these become machine gunners. Once they see you they'll plant their feet and fire quickly until you drop out of site. Absolutely deadly. They are thankfully very fragile, with a low health and easily put into a flinch state by damage.

Shotgun Trenchknight

    - Sg fact

Shotgunner text

Plasma Trenchknight

    -

Enforcer replacement. Once they see you, they'll plant their feet and fire accurate but slow moving plasma bolts as long as they can see you. They're a little tankier than the other small humanoids, but a close range shotgun blast is enough to finish them. These are a really great common enemy to use that aren't quite as deadly as the Pistol Trenchknight. Their slow moving bolts are great at putting pressure on the player without being an instant threat. On their own the bolts are easily dodgeable, but throw more enemies and distractions into the mix and you've got quite a situation.

Trenchhound

    - TH fact

TH text

Grenadier

    - The gas mask stays on during sex.

Ogre replacement. Ogres in Q1 were quite limited by only being able to fire their grenades at a single angle. Here they have some z-awareness and can adjust their angle enough to be a bigger threat, but not so much to be pinpoint accurate

Knight

    -Knight facts

Knight Text

Champion

    -Champion

Champion

Servitor

    -Servitor

Scrag/Wizard replacement. Otherwise unchanged.

Spawn

    -Death incarnate

    -If you put more than 1 of these in a map, you legally owe me 5 quid

Spawn Replacement.

Golem

    -Golem

Zombie replacement

Amalgam

    - Amalgam Fact

Amalgam text

Blister Shalkin

    - Blister Shalkin Fact

Blister Shalkin text

Swarmer Shalkin

    - Swarmer Shalkin Fact

Swarmer Shalkin text

Shalrath

    -Shalrath Fact

Shalrath text

Fleshworm

    -Fleshworm Fact

Fleshworm text

Fiend

    -fiend Fact

fiend text

Shambler

    - Shambler Fact

Shambler text